

#Camelot unchained map full#
It's meant to be a living, breathing place full of danger and the sense of autonomous will. It would probably be fair to label it quasi-Lovecraftian, as well.

The Depths has a horror aesthetic which MJ has described as "more Geiger (of Alien fame) than Tolkien". All three realms will continuously fight over control of The Depths, with the realm currently in control reaping the benefits of high-end materials, forges, Veil access, and more.
#Camelot unchained map update#
Update 14: A more epic battle - Tech demo from update 13 upped to 1000 characters at once, still with smooth framerate.Ĭlick to expand.The Depths will be Camelot Unchained RvR dungeon, similar to Darkness Falls in Dark Age of Camelot. Update 13: Real-time armies - Tech demo with 500 of the TDD + Viking models operating smoothly and simultaneously on the battlefield. Hard interrupts are also being implemented. There will be CC, but also a CC resists system, as well as a limit on the number of buffs/debuffs a player can have on them at once.Death penalty - no perma-death, no corpse looting, no instant rez (rez takes time), no self-rez (even for healers), when dead your body can be burned/magically attacked by the enemy (takes time) or you can release, no item decay on death (use/enemy attack based only), limited bind points (there is a healer + crafter mechanic that can come into play [Aw yiss bind point crafting while laying siege), “rez sickness” like mechanic and divine intervention.The game will never (NEVER) have PvE expansions that introduce new tiers of gear.There will be PvE-NPCs (cows and presumably monsters/animals/bandits etc.) and RvR-NPCs (guards, human or otherwise) There will be NPCs from which you will be able to skin/scavenge materials.The CSE devs is doing everything they can to prevent Buffbots (Buffbots are when players use second accounts/computers to multibox and have one toon stand around in a fight and provide buffs/heals/etc.Update 6: Tuatha De Dannan Concept art and first in-game models and animation Update 5: Making a game out of the web - Details the web-based UI, it's customization, the ability to access elements like chat and markets from any web-enabled device, and for players to make tailor-made tools such as heat maps, death and gear loadout statistics, and more Update 3: A small tech demo showcasing their in-house engine running 10,000 copies of a model on screen at once with a silky smooth framerate. Ideally, it will mean that they'll be able to be more interactive with and responsive to the community, as well as get rid of some trolls. Mark's stated that he wants to make a niche game with a smaller player base comprised of the players that care enough about a game like this to support it financially. Subscription tiers will be based on players' individual choices regarding participation, but will be less than the current accepted norm for MMORPGs.Mark is donating $2 million of his own money to the game, as well as having raised another $1 million, so if the Kickstarter gets funded the game has a minimum $5 million budget.The game will be available in English with French, German and other languages based on demand.You will have the choice of playing any realm on each of the game’s servers except that you may play only characters from the same realm on any single server.Each realm will have at least 3 races at launch.Classes are different between realms and are balanced in a rock-paper-scissors fashion, as opposed to mirroring them.Classes do adhere to a variant of the tank-healer-dps trinity.

More possible for launch, as stretch goals come out, more definite for post-release.
